Tag Archives: simulation

Premiere Evening of Cannon fodder was great! Not going to say much about the film , there are a ton of articles all over the net, look it up     This shot was  apparently a unique one amongst zombie movies world wide. As i was told, no one  ever created a “back spine pull” […]

NBcloth Tools is a pipeline tool that automates the caching and finaling process of simulating a 3d character using nCloth. it gives the animator tools to tweak the cloth to its final stage and cache it to maya geometry cache. As cloth artists, we always reach a point where we have a simulation and a […]

Now Available free at Creativecrash.com This tool takes your cloth object and duplicates(NCLOTH &NUCLUES  together) its geometry or a piece of it (as selected) , separating it from the current scene and allows the user to set the cloth preset much faster in cool UI that combines important attributes from the nucleus as well as the ncloth shape, it […]