Fluids cacher is as it sounds, it enables easy managing for caching multiple fluids faster by optimization methods , such as hiding containers not currently cached, hiding the the fluid layer while caching etc.

features:

-playblasting after cache is done
-multiple caching of fluids at once
-caching only one container at a time while disabling all others for quicker caching
-hiding cached container from visibility layer for faster caching.
-elapsed time count -easy GUI interface for hiding or editing parameters.
-easy viewing and deletion of caches currently in scene.

Notes:
-when cache is done all fluids are visible. this might be fixed in future release.
-cache deletion is permanent ( no keeping of old caches)

future improvements in upcoming versions:
- rendering after caching done
– specific caching (density, color etc…)
– save to new file when done

installation:
put the bmp icon under your icon folder. just source and run the script.
“fluidCacher;”

 

 

any suggestions or feedback’s are always appreciated, write me to nadav@brillstudio.com
hope you enjoy and find useful.

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