I very much enjoyed taking part of this fantastic upcoming thriller. Hair and skull breakage simulations on my parts and allot of effects work created by my colleague Doron Kaufman. Benny Fredman directed this awesome screenplay.with an impressive cast including: Mali Levi Gershon, Rotem Keinan, Dror Keren, Igal Naor, Haim Znati, Ori Pfeffer and more. […]

Concept art of a cellular phone-stand called  i-Stand. This was a first version and a draft created at 2009. its been so long i decided its time to share it along with all its quirks (the weird shaped iphone, balded woman etc…) It has evolved quite a bit since then and might be going into production. […]

A PLY pointcloud importer that creates particles or nParticles with rgb color. Imports Ascii ply files with point cloud ,rgb and quality (as opacity) data. Easy install ( just put it in scripts folder and run command) Best for up to 1000000 points per file load .(can do more but takes a long time). Easily import […]

With this last update of StockCG  v.1.5, a big release note with many new important and cool features added. 3D Gallery User Portfolio section added  (Instamaya)  Instagram like sharing option directly from maya’s render view allows for quick and easy uploading of renders to your Online portfolio for feedbacks and more. SketchFab AutoEmbed. Users uploading a […]

Google images for Maya is an extension of StockCG – assets manager and Online Marketplace. more info at : Enables quick but limited search to google images directly within maya. Quickly import texture files, create ImagePlanes, and create blinn shader with texture inside Maya. Importing automatically to project’s sourceimages folder. “This marks the next step […]

Meet Ashwin Inamdar, An very talented rigger and CG artist. Teacher at the Savannah College of Art and Design. quite fond of superheros too, Check his work over here: Ashwin is also an talented table musician.    

Here is a little something i found lately in one of my folders, a shot I created for crew972 and prologue productions for the movie “the tempest”. this was look development for the shaders and lava dogs appearance of the movie.  animation: Alex Orelle compositing : Ronim Ganbar

Nadav Brill (aka Brillstudio)  has announced its new service StockCG, a Free Project manager, browser and an online Assetsmarket tool for autodesk Maya. The system enables visualization user interfaces(UI) to manage your projects files over maya, as well as provide a social-based assets market and easy assets sharing with colleagues and co workers. Visually viewing […]

Premiere Evening of Cannon fodder was great! Not going to say much about the film , there are a ton of articles all over the net, look it up     This shot was  apparently a unique one amongst zombie movies world wide. As i was told, no one  ever created a “back spine pull” […]

Brillstudio has completed a VFX shot for the upcomming horror/Zombie feature Film Created by Eitan Gafniת Cannon Fodder. Our time limit was tight and so were our materials… but the shot came out really cool. stay tuned for the release Date and more previews.

Check the new features below  ShaderMonger© is a Pipeline tool from Brillstudio directed to small and large studios as well as individual shading artists. Essentially its a Shader Library Manager tool that enables multiple users to Share the same resources together over multiple projects while maintaining access to their relevant shader libraries, and of course asseting the new shaders created during workflow for later usage in […]

Brillstudio would like to thank  Ilya Salnikov the fantastic artist for creating ShaderMonger’s awesome new Character.  its awesome ! 

3D Crew

September 16, 2012 Blog 0 Comment

An experiment using the kinnect and Reconstructme software, each individual was scanned sepratley and then composed in maya for the final shot. presented with sketchfab technology. the camera movement was a test for motion driven cameras. we used SOUP’S  Kinect-to-Maya plug in to drive the motion in maya. using a kinnect 360 xbox sensor.    

ShaderMan , the new MAYA tool from Brillstudio, will give Maya shader artists the ability to save their shaders in a personal library, load them anytime to any project while giving them the best preview of the shader. some features: Breaking down objects and extracting  individual shaders Rendering thumbnails on any renderer (maya software, mentalray etc.. […]